Here’s a link to the Zodiac Race Development blog: Origamers Blog
In other news here is the In Progress Design Doc that I made for the engineers. This covers obstacles and powerups.
Last week I sat with Anurag, one of our developers, to learn about how he’s creating the menu system. Since my programming skills are non-existent, I helped by lending my body to the kinect as he figured out the mathematics to creating a menu in which you can use a single hand to manipulate a cursor across the entire screen.
This week, I hope to get with Jorge, our other developer, to get the poses into the game. Kevin and Pace are working on implementing the track into Unity so that we can place some of the character models that Ashley and Misha have created and begin building a test run of the track!
We’re changing the pace of the game so that players must pose more often. Think Temple Run if it was a Kinect game. Instead of swiping to move left or right, you will need to pose in the correct animal form or receive a time penalty (instead of being eaten by monkeys like in Temple Run).