Bomb Buster

Bomb Buster was created for the freshman physics class at the University of Utah. We were asked to create a prototype of a game that could teach students concepts about physics taught within the first year. Our team created Bomb Buster to teach students about circuitry. Players are presented with a board in which they must solve the equation to complete the circuit that defuses the bomb.

Also, below are some images of my low tech high efficiency sticky note approach to Scrum on this project. It actually worked pretty well because the team had a physical reminder either on the board or attached to their computer monitor that sat there reminding them what task they needed to accomplish. I think this worked better than an elusive excel chart that no one wanted to futz with during the project. I definitely maintained an excel sheet with the sprints as a permanent record, but the sticky notes made the goals tangible for everyone.

 

This slideshow requires JavaScript.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s