LinkedIn Profile


  • Passionate gamer, designer and producer for AAA titles, always seeking ways to make sure the player’s experience is fun and rewarding.
  • Lead producer for a major player in the game publisher industry/
  • Extensive experience with system design, UX, level design, gameplay and combat design.
  • Game designer on several popular franchises: The Minions, The Sims, and Disney Infinity.
  • In-depth experience with localization for live mobile games.
  • Advocate for the end-user by utilizing Agile/Scrum methods for development cycles and team collaboration.


Electronic Arts, Salt Lake City, UT
June 2013 – Present

Associate Producer (03/2015 – April 2017)

Minions Paradise & Scrabble(Android, iOS)

  • Lead producer and designer for the Scrabble App. Defined designs for updates, created UX, wrote user stories, prioritized features, and interfaced with stakeholders and licensors working across disciplines to ensure key performance indicators are met.
  • Led design initiatives on Scrabble that increased in-game event participation from 25% to 75%.
  • Former localization producer for Minions Paradise, ensuring translation of all text for localized languages.
  • Worked across all disciplines during Minions by training colleagues on localization and process tools.
  •  Coordinate and execute localization plans and testing for a live mobile product.
  • Work across feature and live service teams to ensure copy for all content is delivered in game.
  • Train producers on in-house localization tools.
  • Assist design by providing feedback and prioritization of tasks.
  • Work closely with the game’s writers to provide feedback and edits against tight schedules.
  • Write user stories and acceptance criteria for sprint planning.
  • Interface with our community manager and customer service team members to catalog data of player issues and behavior.

Associate Mobile Game Designer (08/2014 – 03/2015)

Minions Paradise (Android, iOS)

  • •Writing design documents for mini-games and other player facing features.
  • Prioritizing designs with senior designers for production team.
  • Coordinated feedback sessions and user stories with producers and relayed feedback to senior designers.
  • Implemented game’s quest system with engineers and product managers.
  • Ensured all of the writing team’s narrative was implemented into the game.
  • Worked with design team’s standards to ensure system text met the game’s tone.

Assistant Game Designer (06/2013 – 04/2014)

The Sims 4 (PC), Sims 3: Into the Future (PC, Mac)

  • Designer on The Sims franchise
  • Tuned and implemented gameplay within systems to ensure that player experience matched the intent of designs as written by the senior designers
  • Assisted with producer-type work as need to ensure team cohesiveness
  • Researched freemium design concepts and wrote up designs for a canceled F2P project

Westminster College, Salt Lake City, UT
May 2016 & May 2017

Adjunct Professor

  • Co-developed, designed and taught an undergraduate class called “The Psychology of Game Design.”
  • Taught students fundamentals of game design and applicable psychological concepts and principals.
  • Assessed student knowledge of the design and psychological principals by implementing a multi-phasic game design assignment.

Disney Interactive, Salt Lake City, UT                                                                                                      April 2014-Aug 2014

Associate Game Designer (04/2014 – 08/2014)

Disney Infinity 2.0 & 3.0 (PS3, PS4, XBOX 360, XBOX ONE, Wii U, iOS)

  • Tuned combat timing, kinesthetic, reactions, and physics of the game’s avatars
  • Implemented tuning for damage rates and skill trees of the avatars within the game using proprietary tools
  • Wrote game design documentation for characters in Disney Infinity 3.0 including Minnie Mouse, Mulan, and more including characters from the Marvel and Star Wars universes

 University Of Utah, Salt Lake City, UT                                                                                                        2011 – 2013

Game Designer/Producer

Race of the Zodiac (Android), Game/Card 2 – Installation

  • Producer and designer on five rapid prototypes, implementing agile development processes to track and manage deliverables in the various art and engineering pipelines
  • Other major projects included lead game systems and level designer on a thesis project developed for Windows and Android, and art producer on a game installation developed for The Leonardo Museum


University of Utah — Masters of Fine Arts, Video Game Production, 2013
University of Utah — Bachelors of Arts, Film and Media Studies, 2011


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