This section highlights various prototypes that I have worked on in the University of Utah’s Master Games Studio program while completing my MFA. Rapid prototyping has given me a solid handle and approach to video game production and its intricacies such as scrum/agile management, asset pipelines and production, design documents, and presentation skills. Whether making a game for kids or a game for new haptic feedback controllers, prototyping has provided valuable experience for a variety of situations.

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