EAE Day!

Posted: May 2, 2012 in MGS
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We held the EAE Day in our new labs today in the Merril Engineering Building. It’s a gorgeous space with brand new top of the line work stations, and in a lab all to ourselves, so it’ll be a great place for getting work done.

The undergrad capstone class showed off their projects today and the Master’s program had our games on display as well. We were lucky enough to have Zodiac available to playtest today and we had people both young and old enjoying the game in its current form. People enjoyed striking the poses to transform into the current animals and due to a bug where the player character will “fly” when the player keeps jumping for the Kinect, we saw a lot of flying animals on our game. Overall, it was a great chance to see people’s reactions to this early build of my team’s thesis game. When playing the game, players are jumping up and down, dodging left and right and striking the various poses. It is most definitely a classic Kinect game in the sense that their body truly is the controller.

It has been a long semester and everyone has worked hard, especially the engineers and artists. We’ve got a game with potential and this summer will hopefully have the chance to have younger children play the game when we give tours of the program to young students at the University’s summer camps.

A few weeks ago I interviewed with Disney Interactive Media Group for a studio in Palo Alto at their Playdom Studios. I interviewed to be an intern in project management. While I didn’t get the job, I feel like it was a good experience (I was pretty much interviewed right on the spot when they called me), and I’m glad for it. Onwards and forwards!

The Zodiac  team has been catified!

The Zodiac team has been catified!

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