From Analog to Digital, Part 1

Posted: December 5, 2012 in MGS

For the next few posts, I’ll be focusing on the portions of the level as they were translated from paper to digital form. This is the final playable level that you could play at EAE Open House and it is on the Unity server.

In the beginning of the level, I wanted to create the feeling that you were beginning your adventure. After a few turns you rise up out of the canyons into a valley that is very spacious and populated with trees and flowers. There’s an ideal path to the right at the first fork, which will take your character through the level much faster by about 15 seconds. The other path, with its twists and turns and its cave, proves a much longer journey for the player. The valley gives the player a sense of openness and I like the dynamic it gives them during the first minute or two of the experience.

Beginning Area of the level

Beginning Area of the level

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