Bomb Buster

Bomb Buster was created for the freshman physics class at the University of Utah. We were asked to create a prototype of a game that could teach students concepts about physics taught within the first year. Our team created Bomb Buster to teach students about circuitry. Players are presented with a board in which they must solve the equation to complete the circuit that defuses the bomb.

Also, below are some images of my low tech high efficiency sticky note approach to Scrum on this project. It actually worked pretty well because the team had a physical reminder either on the board or attached to their computer monitor that sat there reminding them what task they needed to accomplish. I think this worked better than an elusive excel chart that no one wanted to futz with during the project. I definitely maintained an excel sheet with the sprints as a permanent record, but the sticky notes made the goals tangible for everyone.

 

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