Whoo, it’s been awhile since I last updated the blog. Whoops!
Currently, this MGS Cohort is working for the Mechanical Engineering Freshman class in developing a game that teaches physics concepts. The game that I’m working on is Bomb Buster which is a working title. Follow that link to the production blog.
I’m also happy to report that this time as scrum master, I am using a sticky note method for myself and my team to track our progress and translating the data into a google doc. So far it’s working and it feels far better and easier than on the last prototype.
What was before an unmanageable mess for myself has turned into something much more simple and easy for me and my team:

The data involving the burndown charts isn’t accurate but rather filler. The charts are to demonstrate how I’ll approach my burndown charts now. I’ll also post my high-tech sticky notes later in a gallery. 😉
Also in other news, I’ve ordered myself this book, Beginning C++ Through Game Programing, to start learning the basics of programming after so many designer interviews I read mention the importance of learning to program. It can only help me, right?